Thursday, August 26, 2004
Fake worlds, real money
So one of the things that has caught my interest lately is the intersection (or collision) of real world and fantasy economics, as concerns multiplayer online games like Everquest and the like. This blog entry by John Tynes’ brings to light how weird the external player-support institutions are becoming. I mean, this is talking about sweatshops exploiting cheap labour to create a commodity to onsell to consumers unable to manufacture their own “goods”, for crying out loud! Odd
Attention local mass culture consumers
JB’s in the city are having an opening sale. Lotsa stuff going out cheap there, like the first four Sopranos box sets for $40 each, and whole seasons of the X-Files for $50. I walked through and saw about a three thousand bucks worth of stuff that I could get for under a thousand. I am taking it with zen-warrior-like calm that I can have none of these precious baubles I so covet. (But if I do crack, there’s a buy-two-get-one-free deal that could let me have both X-Men movies and Master and Commander for a total of $40).
Work, don’t do this to me
Dangerous developments at work today suggest that I may have to spend much of my time wrangling over contracts. This would be a less-than-desirable outcome for me, because (a) I hate dealing with and negotiating contracts, and (b) I really, really hate it. Sigh. Just when I was actually starting to tolerate turning up every day…
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4 Comments:
Where is everybody? Have you also been sucked into reading all 576 installments of that Irregular Webcomic, to the exclusion of doing anything creative or newsworthy? Curses upon thee, O Web, Devourer of Time!
Personally, I'm taking Irregular Webcomic in small doses, like one hundred strips at a time.
[This has been a wry observation on the lack of perspective in the 21st Century].
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See you.
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See you.