The first draft of the script was an interesting mix (I
thought, anyway) of all the ideas that I'd come up with, and a
completely improvised story-in-a-story. You'll probably notice
that I kept all the players gender-neutral. In fact, I wrote all
the characters for friends of mine who I'd hoped would be able to
be in the film, but tried to keep it general enough so that *anyone*
could play the parts. I particularly didn't want to restrict the
number of actors - I figured I'd have enough trouble getting four
interested and committed actors anyway.
The four people I initially figured for the parts were Jon
Blum as Player A, Dave Versace as Player B, Simon Abernethy as
Player C, and Alistair Rigg as Player D. I wrote the parts to try
and make it as easy as possible for them - not that I considered
their personalities anything like those in the script! I simply
tried to make sure that the shoot would be as easy as possible
for them. On the whole, there isn't a great deal of emotion in
the script except annoyance and anger, and they come at the end.
I figured after three days of film shooting, that would come
pretty easily. I certainly didn't want to press my luck by
requiring big emotional moments from amateur actors who had been
press-ganged into making the sucker.
There were several major themes that I'd thought through
before I even started writing the script.
Player A was to be the games enthusiast, the person with all
the theories and the most straightforward motivation - she wants
as good a story as can be told. She always tries to bring the
story back on course, to tie up plot threads and make connections
between characters, and keep it within the one genre. This
character is actually most like me, I'm embarassed to admit (but
heck, if you're reading this and you know me, it should be fairly
obvious.) Each of the four characters had her own theme, and
Player A's was... well, I forget now. It was a while ago and I
can't find the notes I first made. The character represented by
Player A within the story was Alfred.
Player B was sarcastic, with a wild improvisational script.
She would push the story out of genre and bring in personal
elements of each character. She had the theories about the way
stories should be told, which I later decided would be better
suited to Player A. Part way through the script, I also had
Player B realise that she was within a story herself, something
that fell by the wayside in later versions of the script. Player
B's character was Bob, the Cabin Boy, who's character is
perverted by Player D.
Player C was the new player. At first I planned to make her
fairly plodding and unimaginative, but as the script went on I
made her more nervous and stage-struck. Her theme was that of the
hero, based on my rather limited knowledge of the stereotype. She
went through learning, being tested, failing, then triumphing
against the odds. I wanted her triumph to be due to the character
notes that initially made her such a poor storyteller, too -
plodding and methodical - but that element fell by the wayside,
of course. Still, there are elements of that remaining in the
script. Her character was Christine.
Player D was the one who delighted in twisting the story
around. I figured that D was having a bad day, and had decided to
take it out on the story. D would provide the dramatic conflict,
be the bad guy, and lose in a suitably ironic fashion at the end.
Her themes were Arson, Murder, Rape, and Pillage. Her character
was David, named by A.
All the players were fairly aware of the link between their
names and the names of the characters, which is why Player D had
such fun with Bob - player B had done the most to piss off Player
D.
I was pretty pleased with the first draft, and handed it
around to a lot of people for comment. On the whole, the
responses were encouraging, and I got tentative acceptance from
each of the actors I had in mind. We got together fairly soon
after for a read-through, at which point I realised that the
script was loose and flabby, and so started work on the second
draft, which, in the process of tightening it, made it
approximately twice as long.
Ah, but a *tight* twice as long.
Well... bloody hell, the first draft is particularly difficult
to reread now. But that's the thing. If you worry too much about
getting the script perfect, you'll never finish the bugger. And
this was meant to be a quick-and-dirty, something to get the
experience... well, enough excuses, we've been through this bit
before, haven't we? Yes we have. As you'll notice, it isn't
formatted well, it is overly complicated, and it has some very
lame jokes in it, several of which unfortunately made it to the
final cut.
Here's the first draft. Go on,
read it anyway - you'll figure that you could do better, and
you'll be right.