I wanted to write something quick and easy as a first film. I
figured that I'd get some practice, learn how to do things
properly, and then start writing and filming the academy award
winners once I had a bit of technique down pat.
Pat wasn't particularly pleased with this idea, and suggested
that perhaps I might take the bit of technique and stuff it down
myself, instead. I was about to remonstrate, and things may have
become unpleasant at this juncture, when fortunately I remembered
that he was entirely imaginary and therefore was unable to
physically harm me in any way whatsoever. This was my first big
break in making movies, and I have never forgotten Pat for it,
except in that I forgot every single detail of his appearance and
personality. He may have been Irish. For that matter, he may have
been a leprachaun.
Lengthy digressions about Pat aside, for the moment at least,
I was determined to make a film. I had a look at a couple -
they're everywhere, you know - and worked out that many of them
have quite a few people in them, and appear to cost several
dollars over my potential budget, which extended to buying or
stealing a video camera, a tripod, and possibly a microphone.
Practical limitations, therefore, took precedence and I wrote
down the following:
1. Indoors!
Should be set entirely indoors, otherwise it will take forever
to film, what with weather, animals, lack of convenient power
supply, spectators, and not to forget the sheer embarassment of
having people perform something that I've written in what may be
construed as a public forum.
2. Small cast!
I've heard enough stories about amateur films with enormous
crowd scenes in which three extras turn up. Not a chance. There
will be a small cast, which should allow me to give loving
attention (ie. extreme pressure and emotional blackmail) to each
cast member without being overwhelmed by their attempts to escape.
3. Short film!
I am an extremely lazy person, and an extended film shoot will
end up never being finished. Therefore, about ten pages of
script, and one weekend of shooting it, should do.
4. Simple location!
OK, point 1. is kind of a subset of this one, but lets get
more specific. We must film at someone's home, and in a single
room if possible. That will allow us to get through startling
amounts of the script without the hassles of changing location.
The room must be large enough to fit a bunch of people without
everyone dying of heat exhaustion, and (for that matter) enough
room to fit the camera in several different locations.
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So, armed with my naive and dangerous perceptions of
what would make the filming easier, I sat down and
started thinking about a script. I'd enjoyed the card
game "Once Upon A Time" quite a lot. It's a
storytelling game, published by Atlas Games where
each player has to try and tell a story with the cards
they have in their hand (for example, "witch",
"a fight", "beautiful"). Other
players can take over the story, and must continue from
the point where it was left off.
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And the players have
their own ending cards (for example, "so the spell
was broken, and they were married" - obviously, the
game has a fairy-tale emphasis) that they must push the
story towards.
I figured that a bunch of people sitting around playing a game
of "Once Upon A Time" would make a good quick story.
Each player could try and pull the story in different directions,
there is a story within a story, and there are no limits to what
the inner story is about. Easy drama!
So I started taking down notes. I figured there should be a
character who is being introduced to the game, which would
provide an easy handle for exposition lumps, if required. I
wanted the story to be dramatic, because "Once Upon A Time"
games often are. The story should flow from player to player,
twisting with each persons perception of the characters within.
From there, it was pretty easy to see that there should be
someone who wants nastiness - perhaps they have a grudge against
another player. "Real-world" elements - say, about the
relationships between the characters - should enter the story, so
that the story-in-the-story is actually relevent to the players (otherwise,
why not just film the story-in-the-story? Budget limitations
aside, of course.) And pretty soon it moved from being a series
of notes, to the beginnings of an actual script.